moved some stuff around, ready for dynamic chunk loading and that

This commit is contained in:
Ben
2019-10-21 18:26:10 +01:00
parent e13288a721
commit efafd4e71e
12 changed files with 66 additions and 41 deletions

View File

@@ -7,8 +7,8 @@
#include "renderer/texture.hpp"
#include "renderer/shader.hpp"
#include "renderer/camera.hpp"
#include "renderer/chunk.hpp"
#include "world/chunk/chunk.hpp"
#include "world/world.hpp"
#include "world/block.hpp"
@@ -60,15 +60,7 @@ void Game::Setup(int w, int h) {
*m_logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
m_glContext = SDL_GL_CreateContext(m_window);
if (IsMouseActive) {
SDL_SetRelativeMouseMode(SDL_TRUE);
} else {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
SDL_SetRelativeMouseMode(SDL_TRUE);
// Set VSYNC swap interval
SDL_GL_SetSwapInterval(1);
@@ -99,8 +91,8 @@ void Game::Setup(int w, int h) {
Texture texture;
m_world->TextureID = texture.LoadTextures(BlockDictionary->Textures);
for (int x = 0; x < 1; x++)
for (int y = 0; y < 1; y++) {
for (int x = 0; x < 2; x++)
for (int y = 0; y < 2; y++) {
m_world->Chunks.push_back(std::make_shared<Chunk>(x, y));