Actually rendering faces in a cube (no textures yet, im lazy)
This commit is contained in:
14
src/game.cpp
14
src/game.cpp
@@ -69,8 +69,6 @@ void Game::Setup(int w, int h) {
|
||||
gladLoadGLLoader(SDL_GL_GetProcAddress);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
#ifdef __IMGUI
|
||||
@@ -129,12 +127,12 @@ void Game::Run() {
|
||||
m_renderer = std::make_unique<Renderer>();
|
||||
m_world = std::make_unique<World>();
|
||||
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 1));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 1));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Right, 1));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Left, 1));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Front, 1));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Back, 1));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 1, 1));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 1, 2));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Right, 1, 3));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Left, 1, 4));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Front, 1, 5));
|
||||
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Back, 1, 6));
|
||||
|
||||
m_world->Shaders["Basic"] = std::make_shared<Shader>();
|
||||
m_world->Shaders["Basic"]->Load("E:/Games/minecraft/resources/shaders/simple");
|
||||
|
||||
Reference in New Issue
Block a user