Actually rendering faces in a cube (no textures yet, im lazy)

This commit is contained in:
Ben
2019-10-06 22:44:29 +01:00
parent 33735ef2e8
commit feb895a5d8
8 changed files with 90 additions and 41 deletions

View File

@@ -69,8 +69,6 @@ void Game::Setup(int w, int h) {
gladLoadGLLoader(SDL_GL_GetProcAddress);
glEnable(GL_MULTISAMPLE);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
#ifdef __IMGUI
@@ -129,12 +127,12 @@ void Game::Run() {
m_renderer = std::make_unique<Renderer>();
m_world = std::make_unique<World>();
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Right, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Left, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Front, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Back, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Top, 1, 1));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Bottom, 1, 2));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Right, 1, 3));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Left, 1, 4));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Front, 1, 5));
m_world->Faces.push_back(std::make_shared<Face>(FaceDirection::Back, 1, 6));
m_world->Shaders["Basic"] = std::make_shared<Shader>();
m_world->Shaders["Basic"]->Load("E:/Games/minecraft/resources/shaders/simple");