Actually rendering faces in a cube (no textures yet, im lazy)
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12
src/world/block.cpp
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12
src/world/block.cpp
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@@ -0,0 +1,12 @@
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#include "block.hpp"
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std::vector<std::shared_ptr> BlockAtlas() {
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static bool Constructed = false;
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if (!Constructed) {
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}
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}
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