#include #include #define LOGGER_DEFINITION #include #if _WIN32 #include #else #include #endif #include "display.hpp" #include "settings.hpp" #include "Rendering/rendermaster.hpp" #include "Rendering/texture.hpp" #include "Rendering/camera.hpp" #include "Rendering/mesh.hpp" #define __DEBUG static const int VERSION_MAJOR = 0; static const int VERSION_MINOR = 0; static const int VERSION_PATCH = 1; void version() { std::stringstream version; const auto& container = []( std::string s ) { std::string r = ""; for ( auto& c : s ) { r += "-"; } return r; }; version << "Minecraft "; version << VERSION_MAJOR << "." << VERSION_MINOR << "." << VERSION_PATCH; std::cout << container( version.str() ) << std::endl; std::cout << version.str() << std::endl; std::cout << container( version.str() ) << std::endl; } void Loop( Display* display ) { SDL_Event e; while ( display->IsWindowOpen ) { display->PrepareFrame(); // make framerate agnostic display->Input( &e ); // rendering here display->NextFrame(); } // cleanup } int main( int argc, char** argv ) { version(); Logger mLogger; #ifdef __DEBUG mLogger << LOGGER_DEBUG << "Debug mode enabled" << LOGGER_ENDL; #endif // settup display std::stringstream version; version << "Minecraft "; version << VERSION_MAJOR << "." << VERSION_MINOR << "." << VERSION_PATCH; Display display { WindowWidth, WindowHeight, version.str() }; Loop( &display ); return 0; }