27 lines
449 B
GLSL
27 lines
449 B
GLSL
#version 450
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec3 texcoord;
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out vec3 TexCoord;
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out float Distance;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 proj;
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void main() {
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TexCoord = texcoord;
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gl_Position = proj * view * model * vec4(position, 1.0);
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// Makes no sense but it works
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Distance = (
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gl_Position.x * gl_Position.x +
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gl_Position.y * gl_Position.y +
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gl_Position.z * gl_Position.z
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);
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}
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