Files
Minecraft/resources/shaders/simple.frag
2019-10-07 12:10:49 +01:00

13 lines
179 B
GLSL

#version 330
in vec3 TexCoord;
out vec4 outColour;
uniform sampler2DArray tex;
void main() {
// outColour = vec4(TexCoord, 1.0);
outColour = texture(tex, TexCoord);
}