34 lines
581 B
C++
34 lines
581 B
C++
#ifndef MINECRAFT_RENDERER_VOXEL_H_
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#define MINECRAFT_RENDERER_VOXEL_H_
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#include "../../common.hpp"
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#include "face.hpp"
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class Camera;
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class Shader;
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class Voxel {
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public:
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Voxel(glm::vec3 coordsInChunk, uint8_t block);
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void AddFace(EFaceType::Face face);
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void GetMesh(std::vector<glm::vec3>& verts, std::vector<glm::vec3>& uvs);
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void Clear();
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uint8_t Block;
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private:
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glm::vec3 m_coordsInChunk;
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std::vector<glm::vec3> m_translateIntoChunk(std::vector<glm::vec3> verts, glm::vec3 trans);
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std::vector<glm::vec3> m_vertices;
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std::vector<glm::vec3> m_uvs;
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};
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#endif
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