Files
Minecraft/legacy/resources/shaders/simple.vert
2020-05-15 15:12:13 +01:00

27 lines
449 B
GLSL

#version 450
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 texcoord;
out vec3 TexCoord;
out float Distance;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
TexCoord = texcoord;
gl_Position = proj * view * model * vec4(position, 1.0);
// Makes no sense but it works
Distance = (
gl_Position.x * gl_Position.x +
gl_Position.y * gl_Position.y +
gl_Position.z * gl_Position.z
);
}