Files
Minecraft/CMakeLists.txt
2019-10-04 22:03:07 +01:00

73 lines
1.2 KiB
CMake

cmake_minimum_required(VERSION 3.7)
project(OpenGLPlayground)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} CMakeModules/)
cmake_policy(SET CMP0037 OLD)
set(CMAKE_BUILD_TYPE Debug)
set(executable output)
set(SrcDIR ./src)
set(IncludeDIR ./include)
if (UNIX)
find_package(SDL2 REQUIRED)
endif(UNIX)
if (WIN32)
include_directories(${executable}
"C:/dev/glm"
"C:/dev/SDL2/include/"
"C:/dev/SDL2_image/include/"
)
endif (WIN32)
set(THREADS_PREFER_PTHREAD_FLAD ON)
find_package(Threads REQUIRED)
find_package(OpenGL REQUIRED)
if (UNIX)
include_directories(${executable}
${SDL2_INCLUDE_DIR}
)
endif (UNIX)
include_directories(${executable}
${IncludeDIR}
)
file(GLOB SourceFiles
${SrcDIR}/*
${SrcDIR}/util/*
${SrcDIR}/util/imgui/*
${SrcDIR}/renderer/*
)
add_executable(${executable} ${SourceFiles})
set_target_properties(${executable} PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
)
if (UNIX)
target_link_libraries(${executable}
SDL2
OpenGL::OpenGL
OpenGL::GL
Threads::Threads
)
endif (UNIX)
if (WIN32)
target_link_libraries(${executable}
"C:/dev/SDL2/lib/x64/SDL2.lib"
"C:/dev/SDL2/lib/x64/SDL2main.lib"
"C:/dev/SDL2/lib/x64/SDL2test.lib"
${WinSDK}
)
endif (WIN32)
target_link_libraries(${executable}
${CMAKE_DL_LIBS}
)