Files
Minecraft/resources/shaders/simple.frag

25 lines
424 B
GLSL

#version 450
vec3 SkyColour = vec3(186.0f / 255.0f, 214.0f / 255.0f, 254.0f / 255.0f);
in vec3 TexCoord;
in float Distance;
out vec4 outColour;
uniform sampler2DArray tex;
void main() {
outColour = texture(tex, TexCoord);
//outColour = vec4(.9, .9, .9, 1);
if (outColour.w == .0)
discard;
float fogMax = 20000;
outColour = vec4(mix(outColour.xyz, SkyColour, min(1.0f, Distance / fogMax)), outColour.w);
}