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Minecraft/src/physics/collider.hpp
2019-11-05 23:46:02 +00:00

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627 B
C++

#ifndef MINECRAFT_PHYSICS_COLLIDER_H_
#define MINECRAFT_PHYSICS_COLLIDER_H_
#include "../common.hpp"
class ColliderBox {
public:
glm::vec3 Min;
glm::vec3 Max;
};
class EntityCollider {
public:
EntityCollider();
// Surrounding blocks indexed XYZ
// Returns point of collision
glm::vec3 TerrainCollide(std::vector<uint8_t> surroundingBlocks);
ColliderBox Bounds;
private:
bool m_aabb(ColliderBox a, ColliderBox b);
float m_xDepth(ColliderBox a, ColliderBox b);
float m_yDepth(ColliderBox a, ColliderBox b);
float m_zDepth(ColliderBox a, ColliderBox b);
};
#endif