12 lines
161 B
GLSL
12 lines
161 B
GLSL
#version 330
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in vec3 TexCoord;
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out vec4 outColour;
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// uniform sampler2D tex;
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void main() {
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outColour = vec4(TexCoord, 1.0); // texture(tex, TexCoord);
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}
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