Files
Minecraft/resources/shaders/simple.frag
2019-10-06 20:23:41 +01:00

12 lines
161 B
GLSL

#version 330
in vec3 TexCoord;
out vec4 outColour;
// uniform sampler2D tex;
void main() {
outColour = vec4(TexCoord, 1.0); // texture(tex, TexCoord);
}