Files
Minecraft/resources/shaders/simple.vert
2019-10-06 20:23:41 +01:00

16 lines
277 B
GLSL

#version 330
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 texcoord;
out vec3 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
TexCoord = texcoord;
gl_Position = proj * view * model * vec4(position, 1.0);
}