entity spawning
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@@ -92,24 +92,24 @@ class Game : public olc::PixelGameEngine
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// TODO: Center these omd
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SetPixelMode(olc::Pixel::ALPHA);
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if (_TimeAccumilator > 16.0f)
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DrawString((ScreenWidth() / 2) - (7 * 4) * (std::string("the machine has done nothing for me").length() / 2), 40, "the machine has done nothing for me", olc::Pixel(255, 255, 255, static_cast<int>(_DeltaFade1)), 3);
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DrawString(15, 40, "the machine has done nothing for me", olc::Pixel(255, 255, 255, static_cast<int>(_DeltaFade1)), 3);
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if (_TimeAccumilator > 20.0f)
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DrawString((ScreenWidth() / 2) - (7 * 4) * (std::string("the machine has left me with nothing").length() / 2), 120, "the machine has left me with nothing", olc::Pixel(255, 255, 255, static_cast<int>(_DeltaFade1)), 3);
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DrawString(15, 120, "the machine has left me with nothing", olc::Pixel(255, 255, 255, static_cast<int>(_DeltaFade1)), 3);
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if (_TimeAccumilator > 23.0f)
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DrawString((ScreenWidth() / 2) - (7 * 7) * (std::string("i am nothing").length() / 2), 300, "i am nothing", olc::Pixel(255, 255, 255, static_cast<int>(_DeltaFade1)), 6);
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if (_TimeAccumilator > 25.0f)
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DrawString((ScreenWidth() / 2) - (7 * 3) * (std::string("your demons can't survive the dark").length() / 2), 650, "your demons can't survive the dark", olc::Pixel(255, 255, 255, static_cast<int>(_DeltaFade1)), 2);
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if (_TimeAccumilator > 24.0f)
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DrawString(15, 650, "your demons can't survive the dark", olc::Pixel(255, 255, 255, static_cast<int>(_DeltaFade1)), 2);
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}
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}
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if (_TimeAccumilator > 26.0f)
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{
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bruh:
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_Dungeon->IsFireLit = true;
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}
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bruh:
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_Dungeon->Input(this, fTime);
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