forgot to commit, lighting and animations
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@@ -2,6 +2,8 @@
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.hpp"
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#define OLC_PGEX_ANIMSPR
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#include "olcPGEX_AnimatedSprite.hpp"
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#include "Dungeon.hpp"
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@@ -60,7 +62,7 @@ class Game : public olc::PixelGameEngine
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_Dungeon->Update(this, fTime);
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_Dungeon->Draw(this);
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_Dungeon->Draw(this, fTime);
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for (int i = 0; i < 5; i++)
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EnableLayer(i, true);
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