bruh
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@@ -4,11 +4,12 @@
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void Tile::Update(float fTime)
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{
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}
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void TileDictionary::Register()
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{
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Dictionary[ETile::Type::Void] = { 217, 15 };
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Dictionary[ETile::Type::Floor] = { 27, 37 };
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Dictionary[ETile::Type::FloorV1] = { 44, 16 };
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Dictionary[ETile::Type::WallL] = { 0, 16 };
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