#include "Camera.hpp" #include #include "Things.hpp" #include "Logger.hpp" void Camera::Update(float fTime) { if (_Track == nullptr) return; _DesiredCoords = _Track->Coords - (ViewPort / 2); float lerpX = std::lerp(Coords.x, _DesiredCoords.x, _SmoothSpeed); float lerpY = std::lerp(Coords.y, _DesiredCoords.y, _SmoothSpeed); Coords.x = lerpX; Coords.y = lerpY; } void Camera::Input(olc::PixelGameEngine* engine) { } void Camera::TrackEntity(Entity* entity) { _Track = entity; entity->TrackingCamera = this; Coords.x = _Track->Coords.x - (ViewPort.x / 2); Coords.y = _Track->Coords.y - (ViewPort.y / 2); }