#ifndef GREATMACHINE_COLLISIONS_H_ #define GREATMACHINE_COLLISIONS_H_ #include #include #include "olcPixelGameEngine.hpp" class Entity; class Tile; class Collider { public: int x, y, w, h; }; class CollisionInfo { public: Tile* TileCollided; Entity* EntityCollided; bool CollidingX; bool CollidingY; }; void CollisionTick(olc::PixelGameEngine* engine); bool EntityCollideDungeon(Entity* entity, std::vector& nearby, int tileSize, CollisionInfo* info, olc::PixelGameEngine* engine); // e1 needs to have a camera bool EntityCollide(Entity* e1, Entity* e2, olc::PixelGameEngine* engine); #endif