#include "Camera.hpp" #include "Things.hpp" #include "Logger.hpp" void Camera::Update(float fTime) { if (_Track == nullptr) return; Coords.x = _Track->Coords.x; Coords.y = _Track->Coords.y; } void Camera::Input(olc::PixelGameEngine* engine) { } void Camera::TrackEntity(Entity* entity) { _Track = entity; }