#include "Dungeon.hpp" #include "Things.hpp" #include "Camera.hpp" Dungeon::Dungeon() { ActiveCamera = new Camera(); ActiveCamera->Coords = { 0.0f, 0.0f }; ActiveCamera->ViewPort = { 1280, 720 }; } void Dungeon::Generate() { TileSet = new olc::Sprite("./res/dungeon_tileset.png"); } void Dungeon::SpawnEntity(Entity* entity) { Entities[entity->Coords] = entity; } void Dungeon::Input(olc::PixelGameEngine* engine) { // engine->GetKey(olc::W); } void Dungeon::Update(float fTime) { } void Dungeon::Draw(olc::PixelGameEngine* engine) { int ActiveTile = MapVector[y * MAPWIDTH + x]; // sky if (ActiveTile == -1) continue; // find tile in map auto DrawFrom = [&](int tile) { // mod w for x int div y - JavidX9 int w = tile % (TileSet->width / 16); int h = tile / (TileSet->width / 16); return olc::vi2d(w * 16, h * 16); }; //engine->DrawPartialSprite( // { static_cast(Coords.x + camera->Coords.x), static_cast(Coords.y + camera->Coords.y) }, // SpriteMap, SpriteTextureMask, { 16, 16 }); } Dungeon::~Dungeon() { }