#ifndef GREATMACHINE_COLLISIONS_H_ #define GREATMACHINE_COLLISIONS_H_ #include #include #include "olcPixelGameEngine.hpp" class Entity; class Tile; class Collider { public: int x, y, w, h; }; class CollisionInfo { public: }; bool EntityCollide(Entity* entity, std::vector& nearby, int tileSize, CollisionInfo* info, olc::PixelGameEngine* engine); #endif