42 lines
521 B
C++
42 lines
521 B
C++
#include "Dungeon.hpp"
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#include "Things.hpp"
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#include "Camera.hpp"
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Dungeon::Dungeon()
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{
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ActiveCamera = new Camera();
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ActiveCamera->Coords = { 0.0f, 0.0f };
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ActiveCamera->ViewPort = { 1280, 720 };
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}
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void Dungeon::Generate()
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{
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}
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void Dungeon::SpawnEntity(Entity* entity)
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{
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Entities[entity->Coords] = entity;
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}
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void Dungeon::Input(olc::PixelGameEngine* engine)
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{
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// engine->GetKey(olc::W);
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}
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void Dungeon::Update(float fTime)
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{
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}
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void Dungeon::Draw(olc::PixelGameEngine* engine)
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{
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}
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Dungeon::~Dungeon()
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{
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}
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