Files
OLCCodeJam2020-The-Great-Ma…/The Great Machine/Dungeon.cpp
2020-08-30 19:13:47 +00:00

42 lines
521 B
C++

#include "Dungeon.hpp"
#include "Things.hpp"
#include "Camera.hpp"
Dungeon::Dungeon()
{
ActiveCamera = new Camera();
ActiveCamera->Coords = { 0.0f, 0.0f };
ActiveCamera->ViewPort = { 1280, 720 };
}
void Dungeon::Generate()
{
}
void Dungeon::SpawnEntity(Entity* entity)
{
Entities[entity->Coords] = entity;
}
void Dungeon::Input(olc::PixelGameEngine* engine)
{
// engine->GetKey(olc::W);
}
void Dungeon::Update(float fTime)
{
}
void Dungeon::Draw(olc::PixelGameEngine* engine)
{
}
Dungeon::~Dungeon()
{
}