16 lines
323 B
C++
16 lines
323 B
C++
#include "Things.hpp"
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#include "Camera.hpp"
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void Tile::Update(float fTime)
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{
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}
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void Tile::Draw(olc::PixelGameEngine* engine, Camera* camera)
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{
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engine->DrawPartialSprite(
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{ static_cast<int>(Coords.x + camera->Coords.x), static_cast<int>(Coords.y + camera->Coords.y) },
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SpriteMap, SpriteTextureMask, { 16, 16 });
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}
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