Updated to ImGui 1.87 to cleanup UI code
This commit is contained in:
@@ -1,4 +1,4 @@
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// dear imgui, v1.86
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// dear imgui, v1.87
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// (widgets code)
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/*
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@@ -731,6 +731,7 @@ bool ImGui::SmallButton(const char* label)
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// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
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bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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@@ -748,16 +749,17 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiBut
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags);
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return pressed;
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}
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bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiContext& g = *GImGui;
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const ImGuiID id = window->GetID(str_id);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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const float default_size = GetFrameHeight();
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@@ -778,6 +780,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding);
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RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags);
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return pressed;
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}
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@@ -1992,24 +1995,10 @@ void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const
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// User can input math operators (e.g. +100) to edit a numerical values.
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// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess..
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bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format)
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bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format)
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{
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while (ImCharIsBlankA(*buf))
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buf++;
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// We don't support '-' op because it would conflict with inputing negative value.
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// Instead you can use +-100 to subtract from an existing value
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char op = buf[0];
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if (op == '+' || op == '*' || op == '/')
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{
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buf++;
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while (ImCharIsBlankA(*buf))
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buf++;
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}
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else
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{
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op = 0;
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}
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if (!buf[0])
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return false;
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@@ -2021,54 +2010,11 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b
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if (format == NULL)
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format = type_info->ScanFmt;
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// FIXME-LEGACY: The aim is to remove those operators and write a proper expression evaluator at some point..
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int arg1i = 0;
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if (data_type == ImGuiDataType_S32)
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if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64 || data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
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{
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int* v = (int*)p_data;
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int arg0i = *v;
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float arg1f = 0.0f;
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if (op && sscanf(initial_value_buf, format, &arg0i) < 1)
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return false;
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// Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
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if (op == '+') { if (sscanf(buf, "%d", &arg1i)) *v = (int)(arg0i + arg1i); } // Add (use "+-" to subtract)
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else if (op == '*') { if (sscanf(buf, "%f", &arg1f)) *v = (int)(arg0i * arg1f); } // Multiply
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else if (op == '/') { if (sscanf(buf, "%f", &arg1f) && arg1f != 0.0f) *v = (int)(arg0i / arg1f); } // Divide
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else { if (sscanf(buf, format, &arg1i) == 1) *v = arg1i; } // Assign constant
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}
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else if (data_type == ImGuiDataType_Float)
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{
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// For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in
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format = "%f";
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float* v = (float*)p_data;
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float arg0f = *v, arg1f = 0.0f;
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if (op && sscanf(initial_value_buf, format, &arg0f) < 1)
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return false;
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if (sscanf(buf, format, &arg1f) < 1)
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return false;
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if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract)
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else if (op == '*') { *v = arg0f * arg1f; } // Multiply
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else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
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else { *v = arg1f; } // Assign constant
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}
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else if (data_type == ImGuiDataType_Double)
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{
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format = "%lf"; // scanf differentiate float/double unlike printf which forces everything to double because of ellipsis
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double* v = (double*)p_data;
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double arg0f = *v, arg1f = 0.0;
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if (op && sscanf(initial_value_buf, format, &arg0f) < 1)
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return false;
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if (sscanf(buf, format, &arg1f) < 1)
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return false;
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if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract)
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else if (op == '*') { *v = arg0f * arg1f; } // Multiply
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else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
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else { *v = arg1f; } // Assign constant
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}
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else if (data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64)
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{
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// All other types assign constant
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// We don't bother handling support for legacy operators since they are a little too crappy. Instead we will later implement a proper expression evaluator in the future.
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// For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf
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if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double)
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format = type_info->ScanFmt;
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if (sscanf(buf, format, p_data) < 1)
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return false;
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}
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@@ -3387,8 +3333,6 @@ bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char*
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// However this may not be ideal for all uses, as some user code may break on out of bound values.
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bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max)
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{
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ImGuiContext& g = *GImGui;
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char fmt_buf[32];
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char data_buf[32];
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format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf));
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@@ -3406,7 +3350,7 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
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memcpy(&data_backup, p_data, data_type_size);
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// Apply new value (or operations) then clamp
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DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, p_data, NULL);
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DataTypeApplyFromText(data_buf, data_type, p_data, NULL);
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if (p_clamp_min || p_clamp_max)
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{
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if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0)
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@@ -3453,7 +3397,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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PushID(label);
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SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
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value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format);
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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// Step buttons
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const ImVec2 backup_frame_padding = style.FramePadding;
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@@ -3490,7 +3434,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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else
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{
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if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
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value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format);
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value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
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}
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if (value_changed)
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MarkItemEdited(g.LastItemData.ID);
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@@ -4117,11 +4061,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel);
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g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Home) | ((ImU64)1 << ImGuiKey_End);
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SetActiveIdUsingKey(ImGuiKey_Home);
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SetActiveIdUsingKey(ImGuiKey_End);
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if (is_multiline)
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g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_PageUp) | ((ImU64)1 << ImGuiKey_PageDown);
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if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character.
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g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Tab);
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{
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SetActiveIdUsingKey(ImGuiKey_PageUp);
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SetActiveIdUsingKey(ImGuiKey_PageDown);
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}
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if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character.
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{
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SetActiveIdUsingKey(ImGuiKey_Tab);
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}
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}
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// We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
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@@ -4251,7 +4201,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys.
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// Win32 and GLFW naturally do it but not SDL.
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const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressed(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
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if (!io.InputQueueCharacters.contains('\t'))
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{
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unsigned int c = '\t'; // Insert TAB
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@@ -4298,27 +4248,27 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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const bool is_shift_key_only = (io.KeyMods == ImGuiKeyModFlags_Shift);
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const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiKeyModFlags_Super) : (io.KeyMods == ImGuiKeyModFlags_Ctrl);
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const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
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const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection());
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const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_readonly;
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const bool is_undo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && !is_readonly && is_undoable);
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const bool is_redo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && !is_readonly && is_undoable;
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const bool is_cut = ((is_shortcut_key && IsKeyPressed(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
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const bool is_copy = ((is_shortcut_key && IsKeyPressed(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection());
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const bool is_paste = ((is_shortcut_key && IsKeyPressed(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_readonly;
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const bool is_undo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Z)) && !is_readonly && is_undoable);
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const bool is_redo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressed(ImGuiKey_Z))) && !is_readonly && is_undoable;
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// We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful.
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const bool is_validate_enter = IsKeyPressedMap(ImGuiKey_Enter) || IsKeyPressedMap(ImGuiKey_KeyPadEnter);
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const bool is_validate_nav = (IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed) && !IsKeyPressedMap(ImGuiKey_Space)) || IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed);
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const bool is_cancel = IsKeyPressedMap(ImGuiKey_Escape) || IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed);
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const bool is_validate_enter = IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_KeypadEnter);
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const bool is_validate_nav = (IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed) && !IsKeyPressed(ImGuiKey_Space)) || IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed);
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const bool is_cancel = IsKeyPressed(ImGuiKey_Escape) || IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed);
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if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask); scroll_y -= row_count_per_page * g.FontSize; }
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else if (IsKeyPressedMap(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask); scroll_y += row_count_per_page * g.FontSize; }
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else if (IsKeyPressedMap(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Delete) && !is_readonly && !is_cut) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Backspace) && !is_readonly)
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if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
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else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
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else if (IsKeyPressed(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
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else if (IsKeyPressed(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
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else if (IsKeyPressed(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask); scroll_y -= row_count_per_page * g.FontSize; }
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else if (IsKeyPressed(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask); scroll_y += row_count_per_page * g.FontSize; }
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else if (IsKeyPressed(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
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else if (IsKeyPressed(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
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else if (IsKeyPressed(ImGuiKey_Delete) && !is_readonly && !is_cut) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
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else if (IsKeyPressed(ImGuiKey_Backspace) && !is_readonly)
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{
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if (!state->HasSelection())
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{
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@@ -4357,7 +4307,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO);
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state->ClearSelection();
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}
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else if (is_shortcut_key && IsKeyPressedMap(ImGuiKey_A))
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else if (is_shortcut_key && IsKeyPressed(ImGuiKey_A))
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{
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state->SelectAll();
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state->CursorFollow = true;
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@@ -4463,18 +4413,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment.
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ImGuiInputTextFlags event_flag = 0;
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ImGuiKey event_key = ImGuiKey_COUNT;
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if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab))
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ImGuiKey event_key = ImGuiKey_None;
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if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressed(ImGuiKey_Tab))
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{
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event_flag = ImGuiInputTextFlags_CallbackCompletion;
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event_key = ImGuiKey_Tab;
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}
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else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow))
|
||||
else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_UpArrow))
|
||||
{
|
||||
event_flag = ImGuiInputTextFlags_CallbackHistory;
|
||||
event_key = ImGuiKey_UpArrow;
|
||||
}
|
||||
else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow))
|
||||
else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_DownArrow))
|
||||
{
|
||||
event_flag = ImGuiInputTextFlags_CallbackHistory;
|
||||
event_key = ImGuiKey_DownArrow;
|
||||
@@ -4760,7 +4710,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
|
||||
if (!is_readonly)
|
||||
g.PlatformImePos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
|
||||
{
|
||||
g.PlatformImeData.WantVisible = true;
|
||||
g.PlatformImeData.InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
|
||||
g.PlatformImeData.InputLineHeight = g.FontSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -4973,7 +4927,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
}
|
||||
}
|
||||
else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
@@ -5001,7 +4955,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'.
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
}
|
||||
|
||||
ImGuiWindow* picker_active_window = NULL;
|
||||
@@ -5018,11 +4972,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
// Store current color and open a picker
|
||||
g.ColorPickerRef = col_v4;
|
||||
OpenPopup("picker");
|
||||
SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(-1, style.ItemSpacing.y));
|
||||
SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(0.0f, style.ItemSpacing.y));
|
||||
}
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
|
||||
if (BeginPopup("picker"))
|
||||
{
|
||||
@@ -5236,7 +5190,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
}
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_PickerHueBar)
|
||||
{
|
||||
@@ -5253,7 +5207,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
value_changed = value_changed_sv = true;
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
|
||||
// Hue bar logic
|
||||
SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
|
||||
@@ -6934,6 +6888,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
BeginDisabled();
|
||||
const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
|
||||
bool pressed;
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
// Menu inside an horizontal menu bar
|
||||
@@ -6944,7 +6899,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
float w = label_size.x;
|
||||
ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups, ImVec2(w, 0.0f));
|
||||
pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, 0.0f));
|
||||
RenderText(text_pos, label);
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
@@ -6960,7 +6915,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame
|
||||
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
||||
ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
|
||||
pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
|
||||
RenderText(text_pos, label);
|
||||
if (icon_w > 0.0f)
|
||||
RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
|
||||
|
||||
Reference in New Issue
Block a user