trying to fix underrun when switching sdr
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@@ -155,23 +155,24 @@ int sdrpp_main() {
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// ====================================================
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// // glfwPollEvents();
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// ImGui_ImplOpenGL3_NewFrame();
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// // ImGui_ImplGlfw_NewFrame();
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// // ImGui::NewFrame();
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glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// // ImGui::ShowDemoWindow();
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ImGui::Begin("Main", NULL, WINDOW_FLAGS);
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ImGui::ShowDemoWindow();
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ImGui::End();
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// // ImGui::Render();
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// int display_w, display_h;
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// glfwGetFramebufferSize(window, &display_w, &display_h);
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// glViewport(0, 0, display_w, display_h);
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// glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
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// //glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
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// glClear(GL_COLOR_BUFFER_BIT);
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// // ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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// ====================================================
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spdlog::info("Loading icons");
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