diff --git a/core/src/imgui/imconfig.h b/core/src/imgui/imconfig.h index ce60ddf..15cb7b1 100644 --- a/core/src/imgui/imconfig.h +++ b/core/src/imgui/imconfig.h @@ -91,7 +91,7 @@ // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. -//#define ImDrawIdx unsigned int +#define ImDrawIdx unsigned int //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) //struct ImDrawList;