From 75249fe8493fd1f894759e357c0c3921f0cf5383 Mon Sep 17 00:00:00 2001 From: Ryzerth Date: Sat, 16 Oct 2021 16:12:51 +0200 Subject: [PATCH] Fixed draw list size in code --- core/src/imgui/imconfig.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/imgui/imconfig.h b/core/src/imgui/imconfig.h index ce60ddf..15cb7b1 100644 --- a/core/src/imgui/imconfig.h +++ b/core/src/imgui/imconfig.h @@ -91,7 +91,7 @@ // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. -//#define ImDrawIdx unsigned int +#define ImDrawIdx unsigned int //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) //struct ImDrawList;