Fixed issues with new module system

This commit is contained in:
Ryzerth
2020-09-20 00:19:39 +02:00
parent d6b9e1d86a
commit 9de585190f
38 changed files with 460 additions and 358 deletions

View File

@@ -4,12 +4,12 @@
#include <stdio.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <main_window.h>
#include <style.h>
#include <icons.h>
#include <gui/main_window.h>
#include <gui/style.h>
#include <gui/icons.h>
#include <version.h>
#include <spdlog/spdlog.h>
#include <bandplan.h>
#include <gui/bandplan.h>
#include <module.h>
#include <stb_image.h>
#include <config.h>
@@ -139,23 +139,23 @@ int sdrpp_main() {
// ====================================================
// glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
// ImGui_ImplGlfw_NewFrame();
// ImGui::NewFrame();
// // glfwPollEvents();
// ImGui_ImplOpenGL3_NewFrame();
// // ImGui_ImplGlfw_NewFrame();
// // ImGui::NewFrame();
// ImGui::ShowDemoWindow();
// // ImGui::ShowDemoWindow();
// ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
//glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
// // ImGui::Render();
// int display_w, display_h;
// glfwGetFramebufferSize(window, &display_w, &display_h);
// glViewport(0, 0, display_w, display_h);
// glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
// //glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
// glClear(GL_COLOR_BUFFER_BIT);
// // ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
// glfwSwapBuffers(window);
// ====================================================
spdlog::info("Loading icons");