Fixed issues with new module system

This commit is contained in:
Ryzerth
2020-09-20 00:19:39 +02:00
parent d6b9e1d86a
commit 9de585190f
38 changed files with 460 additions and 358 deletions

32
core/src/gui/icons.cpp Normal file
View File

@@ -0,0 +1,32 @@
#include <gui/icons.h>
#define STB_IMAGE_IMPLEMENTATION
#include <imgui/stb_image.h>
namespace icons {
ImTextureID LOGO;
ImTextureID PLAY;
ImTextureID STOP;
ImTextureID MENU;
GLuint loadTexture(std::string path) {
int w,h,n;
stbi_uc* data = stbi_load(path.c_str(), &w, &h, &n, NULL);
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (uint8_t*)data);
stbi_image_free(data);
return texId;
}
void load() {
LOGO = (ImTextureID)loadTexture(config::getRootDirectory() + "/res/icons/sdrpp.png");
PLAY = (ImTextureID)loadTexture(config::getRootDirectory() + "/res/icons/play.png");
STOP = (ImTextureID)loadTexture(config::getRootDirectory() + "/res/icons/stop.png");
MENU = (ImTextureID)loadTexture(config::getRootDirectory() + "/res/icons/menu.png");
}
}