changes to the build system
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@@ -2,6 +2,7 @@
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#include <stdint.h>
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#include <GL/glew.h>
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#include <config.h>
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#include <options.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <imgui/stb_image.h>
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@@ -31,13 +32,13 @@ namespace icons {
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}
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void load() {
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LOGO = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/sdrpp.png");
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PLAY = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/play.png");
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STOP = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/stop.png");
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MENU = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/menu.png");
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MUTED = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/muted.png");
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UNMUTED = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/unmuted.png");
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NORMAL_TUNING = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/normal_tuning.png");
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CENTER_TUNING = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/center_tuning.png");
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LOGO = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/sdrpp.png");
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PLAY = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/play.png");
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STOP = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/stop.png");
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MENU = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/menu.png");
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MUTED = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/muted.png");
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UNMUTED = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/unmuted.png");
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NORMAL_TUNING = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/normal_tuning.png");
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CENTER_TUNING = (ImTextureID)(uintptr_t)loadTexture(options::opts.root + "/res/icons/center_tuning.png");
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}
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}
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