Finished sink module system + new icons
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@@ -11,6 +11,8 @@ namespace icons {
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ImTextureID PLAY;
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ImTextureID STOP;
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ImTextureID MENU;
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ImTextureID MUTED;
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ImTextureID UNMUTED;
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GLuint loadTexture(std::string path) {
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int w,h,n;
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@@ -31,5 +33,7 @@ namespace icons {
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PLAY = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/play.png");
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STOP = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/stop.png");
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MENU = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/menu.png");
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MUTED = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/muted.png");
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UNMUTED = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/unmuted.png");
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}
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}
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