Backend abstraction + added android support + partial high DPI scaling
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@@ -2,7 +2,7 @@
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#include <string>
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namespace backend {
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int init(std::string resDir);
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int init(std::string resDir = "");
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void beginFrame();
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void render(bool vsync = true);
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void getMouseScreenPos(double& x, double& y);
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