Fixed slow waterfall with low sample rates
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@@ -46,7 +46,8 @@ void SignalPath::setSampleRate(float sampleRate) {
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dcBiasRemover.setBlockSize(inputBlockSize);
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split.setBlockSize(inputBlockSize);
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fftBlockDec.setSkip((sampleRate / fftRate) - fftSize);
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int skip = (sampleRate / fftRate) - fftSize;
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fftBlockDec.setSkip(skip);
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mainVFO.setInputSampleRate(sampleRate, inputBlockSize);
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// // Reset the modulator and audio systems
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