i think i broke it further

This commit is contained in:
Benjamin Kyd
2019-02-24 18:51:11 +00:00
parent d4876bbba5
commit 14b0b9a155
7 changed files with 114 additions and 20 deletions

33
include/object.h Normal file
View File

@@ -0,0 +1,33 @@
#ifndef SRC_OBJECT_H_
#define SRC_OBJECT_H_
// General includes
#include <vector>
// GL includes
#include <glad/glad.hpp>
#if _WIN32
#include <SDL.h>
#else
#include <SDL2/SDL.h>
#endif
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
// Custom includes
#include <logger.h>
void LoadOBJ(Logger& logger,
std::string file,
std::vector<glm::vec3>& vertices,
std::vector<glm::vec3>& normals,
std::vector<GLushort>& elements);
void FlatShade(std::vector<glm::vec3>& vertices,
std::vector<glm::vec3>& normals,
std::vector<GLushort>& elements);
#endif