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143
src/display.cpp
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143
src/display.cpp
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#include "display.h"
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Display::Display(std::string name, int w, int h, Logger& logger,
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SMH_VSYNC_DISPLAY_MODE vsyncMode,
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SMH_MXAA_MODE mxaaMode) {
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MXAAMode = mxaaMode;
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VSyncMode = vsyncMode;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// MXAA
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if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
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int mxaaLevel = 1;
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std::string smxaaLevel = "1";
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switch (mxaaMode) {
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case MXAA_ENABLED:
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case MXAA_2X:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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case MXAA_4X:
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mxaaLevel = 4;
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smxaaLevel = "4";
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break;
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case MXAA_8X:
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mxaaLevel = 8;
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smxaaLevel = "8";
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break;
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default:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
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// Create GL window
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window = SDL_CreateWindow(name.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, w, h,
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SDL_WINDOW_OPENGL);
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// Create GL context
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glContext = SDL_GL_CreateContext(window);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED)
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SDL_GL_SetSwapInterval(1);
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if (vsyncMode == VSYNC_DISABLED)
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SDL_GL_SetSwapInterval(0);
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// Load OpenGL
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gladLoadGLLoader(SDL_GL_GetProcAddress);
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}
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Display::Display(std::string name, int w, int h, Logger& logger,
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SMH_MXAA_MODE mxaaMode,
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SMH_VSYNC_DISPLAY_MODE vsyncMode) {
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MXAAMode = mxaaMode;
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VSyncMode = vsyncMode;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// MXAA
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if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
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int mxaaLevel = 1;
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std::string smxaaLevel = "1";
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switch (mxaaMode) {
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case MXAA_ENABLED:
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case MXAA_2X:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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case MXAA_4X:
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mxaaLevel = 4;
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smxaaLevel = "4";
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break;
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case MXAA_8X:
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mxaaLevel = 8;
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smxaaLevel = "8";
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break;
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default:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
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// Create GL window
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window = SDL_CreateWindow(name.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, w, h,
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SDL_WINDOW_OPENGL);
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// Create GL context
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glContext = SDL_GL_CreateContext(window);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED)
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SDL_GL_SetSwapInterval(1);
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if (vsyncMode == VSYNC_DISABLED)
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SDL_GL_SetSwapInterval(0);
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// Load OpenGL
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gladLoadGLLoader(SDL_GL_GetProcAddress);
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}
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void Display::setName(std::string name) {
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SDL_SetWindowTitle(window, name.c_str());
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}
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Display::~Display() {
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SDL_DestroyWindow(window);
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}
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