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@@ -1,80 +1,80 @@
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#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
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#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
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#include "tiny_obj_loader.h"
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#include "tiny_obj_loader.h"
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std::string inputfile = "cornell_box.obj";
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std::string inputfile = "cornell_box.obj";
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tinyobj::attrib_t attrib;
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tinyobj::attrib_t attrib;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::material_t> materials;
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std::vector<tinyobj::material_t> materials;
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std::string warn;
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std::string warn;
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std::string err;
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std::string err;
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, inputfile.c_str());
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, inputfile.c_str());
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if (!err.empty()) { // `err` may contain warning message.
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if (!err.empty()) { // `err` may contain warning message.
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std::cerr << err << std::endl;
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std::cerr << err << std::endl;
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}
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}
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if (!ret) {
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if (!ret) {
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exit(1);
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exit(1);
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}
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}
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// Loop over shapes
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// Loop over shapes
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for (size_t s = 0; s < shapes.size(); s++) {
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for (size_t s = 0; s < shapes.size(); s++) {
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// Loop over faces(polygon)
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// Loop over faces(polygon)
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size_t index_offset = 0;
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size_t index_offset = 0;
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for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
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for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
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int fv = shapes[s].mesh.num_face_vertices[f];
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int fv = shapes[s].mesh.num_face_vertices[f];
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// Loop over vertices in the face.
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// Loop over vertices in the face.
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for (size_t v = 0; v < fv; v++) {
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for (size_t v = 0; v < fv; v++) {
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// access to vertex
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// access to vertex
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
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tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
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tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
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tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
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tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
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tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
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tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
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tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
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tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
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tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
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tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
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tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
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tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
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// Optional: vertex colors
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// Optional: vertex colors
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// tinyobj::real_t red = attrib.colors[3*idx.vertex_index+0];
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// tinyobj::real_t red = attrib.colors[3*idx.vertex_index+0];
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// tinyobj::real_t green = attrib.colors[3*idx.vertex_index+1];
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// tinyobj::real_t green = attrib.colors[3*idx.vertex_index+1];
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// tinyobj::real_t blue = attrib.colors[3*idx.vertex_index+2];
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// tinyobj::real_t blue = attrib.colors[3*idx.vertex_index+2];
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}
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}
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index_offset += fv;
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index_offset += fv;
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// per-face material
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// per-face material
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shapes[s].mesh.material_ids[f];
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shapes[s].mesh.material_ids[f];
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}
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}
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}
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}
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/**
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/**
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* attrib_t::vertices => 3 floats per vertex
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* attrib_t::vertices => 3 floats per vertex
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v[0] v[1] v[2] v[3] v[n-1]
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v[0] v[1] v[2] v[3] v[n-1]
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
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| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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attrib_t::normals => 3 floats per vertex
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attrib_t::normals => 3 floats per vertex
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n[0] n[1] n[2] n[3] n[n-1]
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n[0] n[1] n[2] n[3] n[n-1]
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
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| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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attrib_t::texcoords => 2 floats per vertex
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attrib_t::texcoords => 2 floats per vertex
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t[0] t[1] t[2] t[3] t[n-1]
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t[0] t[1] t[2] t[3] t[n-1]
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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| u | v | u | v | u | v | u | v | .... | u | v |
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| u | v | u | v | u | v | u | v | .... | u | v |
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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attrib_t::colors => 3 floats per vertex(vertex color. optional)
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attrib_t::colors => 3 floats per vertex(vertex color. optional)
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c[0] c[1] c[2] c[3] c[n-1]
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c[0] c[1] c[2] c[3] c[n-1]
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
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| x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
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+-----------+-----------+-----------+-----------+ +-----------+
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+-----------+-----------+-----------+-----------+ +-----------+
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/*
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/*
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