SMH
This commit is contained in:
358
src/display.cpp
358
src/display.cpp
@@ -1,179 +1,179 @@
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#include "display.h"
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Display::Display(std::string name, Logger& logger, int w, int h,
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SMH_VSYNC_DISPLAY_MODE vsyncMode,
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SMH_MXAA_MODE mxaaMode)
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: logger(logger) {
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MXAAMode = mxaaMode;
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VSyncMode = vsyncMode;
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logger << LOGGER_INFO << "Initializing display" << LOGGER_ENDL;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// MXAA
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if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
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int mxaaLevel = 1;
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std::string smxaaLevel = "1";
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switch (mxaaMode) {
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case MXAA_ENABLED:
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case MXAA_2X:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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case MXAA_4X:
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mxaaLevel = 4;
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smxaaLevel = "4";
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break;
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case MXAA_8X:
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mxaaLevel = 8;
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smxaaLevel = "8";
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break;
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default:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
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logger << LOGGER_INFO << "MXAA set to " << mxaaLevel << "xMSAA" << LOGGER_ENDL;
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} else {
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logger << LOGGER_INFO << "MXAA disabled" << LOGGER_ENDL;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
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// Create GL window
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logger << LOGGER_INFO << "Creating window" << LOGGER_ENDL;
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window = SDL_CreateWindow(name.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, w, h,
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SDL_WINDOW_OPENGL);
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// Create GL context
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logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
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glContext = SDL_GL_CreateContext(window);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
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SDL_GL_SetSwapInterval(1);
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logger << LOGGER_INFO << "VSync enabled" << LOGGER_ENDL;
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}
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if (vsyncMode == VSYNC_DISABLED) {
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SDL_GL_SetSwapInterval(0);
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logger << LOGGER_INFO << "VSync disabled" << LOGGER_ENDL;
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}
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logger << LOGGER_INFO << "Display set up" << LOGGER_ENDL;
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// Load OpenGL
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gladLoadGLLoader(SDL_GL_GetProcAddress);
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logger << LOGGER_INFO << "Loaded OpenGL" << LOGGER_ENDL;
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logger << LOGGER_ENDL;
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isClosed = false;
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}
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Display::Display(std::string name, Logger& logger, int w, int h,
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SMH_MXAA_MODE mxaaMode,
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SMH_VSYNC_DISPLAY_MODE vsyncMode)
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: logger(logger) {
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MXAAMode = mxaaMode;
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VSyncMode = vsyncMode;
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logger << LOGGER_INFO << "Initializing display" << LOGGER_ENDL;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// MXAA
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if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
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int mxaaLevel = 1;
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std::string smxaaLevel = "1";
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switch (mxaaMode) {
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case MXAA_ENABLED:
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case MXAA_2X:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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case MXAA_4X:
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mxaaLevel = 4;
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smxaaLevel = "4";
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break;
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case MXAA_8X:
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mxaaLevel = 8;
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smxaaLevel = "8";
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break;
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default:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
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logger << LOGGER_INFO << "MXAA set to " << mxaaLevel << "xMSAA" << LOGGER_ENDL;
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} else {
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logger << LOGGER_INFO << "MXAA disabled" << LOGGER_ENDL;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
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// Create GL window
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logger << LOGGER_INFO << "Creating window" << LOGGER_ENDL;
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window = SDL_CreateWindow(name.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, w, h,
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SDL_WINDOW_OPENGL);
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// Create GL context
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logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
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glContext = SDL_GL_CreateContext(window);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
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SDL_GL_SetSwapInterval(1);
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logger << LOGGER_INFO << "VSync enabled" << LOGGER_ENDL;
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}
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if (vsyncMode == VSYNC_DISABLED) {
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SDL_GL_SetSwapInterval(0);
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logger << LOGGER_INFO << "VSync disabled" << LOGGER_ENDL;
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}
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logger << LOGGER_INFO << "Display set up" << LOGGER_ENDL;
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// Load OpenGL
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gladLoadGLLoader(SDL_GL_GetProcAddress);
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logger << LOGGER_INFO << "Loaded OpenGL" << LOGGER_ENDL;
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logger << LOGGER_ENDL;
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isClosed = false;
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}
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void Display::setName(std::string name) {
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SDL_SetWindowTitle(window, name.c_str());
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}
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Display::~Display() {
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SDL_DestroyWindow(window);
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}
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#include "display.h"
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Display::Display(std::string name, Logger& logger, int w, int h,
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SMH_VSYNC_DISPLAY_MODE vsyncMode,
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SMH_MXAA_MODE mxaaMode)
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: logger(logger) {
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MXAAMode = mxaaMode;
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VSyncMode = vsyncMode;
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logger << LOGGER_INFO << "Initializing display" << LOGGER_ENDL;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// MXAA
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if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
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int mxaaLevel = 1;
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std::string smxaaLevel = "1";
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switch (mxaaMode) {
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case MXAA_ENABLED:
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case MXAA_2X:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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case MXAA_4X:
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mxaaLevel = 4;
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smxaaLevel = "4";
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break;
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case MXAA_8X:
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mxaaLevel = 8;
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smxaaLevel = "8";
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break;
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default:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
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logger << LOGGER_INFO << "MXAA set to " << mxaaLevel << "xMSAA" << LOGGER_ENDL;
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} else {
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logger << LOGGER_INFO << "MXAA disabled" << LOGGER_ENDL;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
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// Create GL window
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logger << LOGGER_INFO << "Creating window" << LOGGER_ENDL;
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window = SDL_CreateWindow(name.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, w, h,
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SDL_WINDOW_OPENGL);
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// Create GL context
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logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
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glContext = SDL_GL_CreateContext(window);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
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SDL_GL_SetSwapInterval(1);
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logger << LOGGER_INFO << "VSync enabled" << LOGGER_ENDL;
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}
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if (vsyncMode == VSYNC_DISABLED) {
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SDL_GL_SetSwapInterval(0);
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logger << LOGGER_INFO << "VSync disabled" << LOGGER_ENDL;
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}
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logger << LOGGER_INFO << "Display set up" << LOGGER_ENDL;
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// Load OpenGL
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gladLoadGLLoader(SDL_GL_GetProcAddress);
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logger << LOGGER_INFO << "Loaded OpenGL" << LOGGER_ENDL;
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logger << LOGGER_ENDL;
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isClosed = false;
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}
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Display::Display(std::string name, Logger& logger, int w, int h,
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SMH_MXAA_MODE mxaaMode,
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SMH_VSYNC_DISPLAY_MODE vsyncMode)
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: logger(logger) {
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MXAAMode = mxaaMode;
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VSyncMode = vsyncMode;
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logger << LOGGER_INFO << "Initializing display" << LOGGER_ENDL;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// MXAA
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if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
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int mxaaLevel = 1;
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std::string smxaaLevel = "1";
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switch (mxaaMode) {
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case MXAA_ENABLED:
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case MXAA_2X:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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case MXAA_4X:
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mxaaLevel = 4;
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smxaaLevel = "4";
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break;
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case MXAA_8X:
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mxaaLevel = 8;
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smxaaLevel = "8";
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break;
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default:
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mxaaLevel = 2;
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smxaaLevel = "2";
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break;
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
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logger << LOGGER_INFO << "MXAA set to " << mxaaLevel << "xMSAA" << LOGGER_ENDL;
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} else {
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logger << LOGGER_INFO << "MXAA disabled" << LOGGER_ENDL;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
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// Create GL window
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logger << LOGGER_INFO << "Creating window" << LOGGER_ENDL;
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window = SDL_CreateWindow(name.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, w, h,
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SDL_WINDOW_OPENGL);
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// Create GL context
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logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
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glContext = SDL_GL_CreateContext(window);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
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SDL_GL_SetSwapInterval(1);
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logger << LOGGER_INFO << "VSync enabled" << LOGGER_ENDL;
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}
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if (vsyncMode == VSYNC_DISABLED) {
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SDL_GL_SetSwapInterval(0);
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logger << LOGGER_INFO << "VSync disabled" << LOGGER_ENDL;
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}
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logger << LOGGER_INFO << "Display set up" << LOGGER_ENDL;
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// Load OpenGL
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gladLoadGLLoader(SDL_GL_GetProcAddress);
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logger << LOGGER_INFO << "Loaded OpenGL" << LOGGER_ENDL;
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logger << LOGGER_ENDL;
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isClosed = false;
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}
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void Display::setName(std::string name) {
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SDL_SetWindowTitle(window, name.c_str());
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}
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Display::~Display() {
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SDL_DestroyWindow(window);
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}
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118
src/display.h
118
src/display.h
@@ -1,59 +1,59 @@
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#ifndef SMHENGINE_SRC_DISPLAY_H_
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#define SMHENGINE_SRC_DISPLAY_H_
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#include <string>
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#include <glad/glad.hpp>
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// SDL includes different on windows
|
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// the way i have it set up so i gotta
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// do it like this unfortunately
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#if _WIN32
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#include <SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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#include <logger.h>
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typedef enum {
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VSYNC_DEFAULT,
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VSYNC_DISABLED,
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VSYNC_ENABLED,
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} SMH_VSYNC_DISPLAY_MODE;
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typedef enum {
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MXAA_DEFAULT,
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MXAA_DISABLED,
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MXAA_ENABLED,
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MXAA_2X,
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MXAA_4X,
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MXAA_8X
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} SMH_MXAA_MODE;
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class Display {
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public:
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Display(std::string name, Logger& logger, int w, int h,
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SMH_VSYNC_DISPLAY_MODE vsyncMode = VSYNC_DEFAULT,
|
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SMH_MXAA_MODE mxaaMode = MXAA_DEFAULT);
|
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Display(std::string name, Logger& logger, int w, int h,
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SMH_MXAA_MODE mxaaMode = MXAA_DEFAULT,
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SMH_VSYNC_DISPLAY_MODE vsyncMode = VSYNC_DEFAULT);
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void setName(std::string name);
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bool isClosed = true;
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SDL_Window* window;
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SDL_GLContext glContext;
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SMH_VSYNC_DISPLAY_MODE VSyncMode = VSYNC_DEFAULT;
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SMH_MXAA_MODE MXAAMode = MXAA_DEFAULT;
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virtual ~Display();
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private:
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Logger& logger;
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};
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#endif
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#ifndef SMHENGINE_SRC_DISPLAY_H_
|
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#define SMHENGINE_SRC_DISPLAY_H_
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#include <string>
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#include <glad/glad.hpp>
|
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|
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// SDL includes different on windows
|
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// the way i have it set up so i gotta
|
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// do it like this unfortunately
|
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#if _WIN32
|
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#include <SDL.h>
|
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#else
|
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#include <SDL2/SDL.h>
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#endif
|
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|
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#include <logger.h>
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typedef enum {
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VSYNC_DEFAULT,
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VSYNC_DISABLED,
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VSYNC_ENABLED,
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} SMH_VSYNC_DISPLAY_MODE;
|
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|
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typedef enum {
|
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MXAA_DEFAULT,
|
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MXAA_DISABLED,
|
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MXAA_ENABLED,
|
||||
MXAA_2X,
|
||||
MXAA_4X,
|
||||
MXAA_8X
|
||||
} SMH_MXAA_MODE;
|
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|
||||
class Display {
|
||||
public:
|
||||
Display(std::string name, Logger& logger, int w, int h,
|
||||
SMH_VSYNC_DISPLAY_MODE vsyncMode = VSYNC_DEFAULT,
|
||||
SMH_MXAA_MODE mxaaMode = MXAA_DEFAULT);
|
||||
|
||||
Display(std::string name, Logger& logger, int w, int h,
|
||||
SMH_MXAA_MODE mxaaMode = MXAA_DEFAULT,
|
||||
SMH_VSYNC_DISPLAY_MODE vsyncMode = VSYNC_DEFAULT);
|
||||
|
||||
void setName(std::string name);
|
||||
|
||||
bool isClosed = true;
|
||||
|
||||
SDL_Window* window;
|
||||
SDL_GLContext glContext;
|
||||
|
||||
SMH_VSYNC_DISPLAY_MODE VSyncMode = VSYNC_DEFAULT;
|
||||
SMH_MXAA_MODE MXAAMode = MXAA_DEFAULT;
|
||||
|
||||
virtual ~Display();
|
||||
private:
|
||||
Logger& logger;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
3682
src/glad.cpp
3682
src/glad.cpp
File diff suppressed because it is too large
Load Diff
76
src/main.cpp
76
src/main.cpp
@@ -1,38 +1,38 @@
|
||||
// General includes
|
||||
#include <chrono>
|
||||
#include <vector>
|
||||
|
||||
// #include <glm/glm.hpp>
|
||||
// #include <glm/gtc/matrix_transform.hpp>
|
||||
// #include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
// Custom includes
|
||||
#define LOGGER_DEFINITION
|
||||
#include <logger.h>
|
||||
|
||||
#include "display.h"
|
||||
|
||||
int main (int argc, char** argv) {
|
||||
|
||||
std::cout << "-----------------------------\n"
|
||||
<< "----- SMH Render Engine -----\n"
|
||||
<< "-------- Version 0.0 --------\n"
|
||||
<< "----- ©Benjamin Kyd 2019 ----\n"
|
||||
<< "-----------------------------\n\n";
|
||||
|
||||
Logger logger;
|
||||
|
||||
Display display {"SMH Engine", logger, 1280, 720, MXAA_4X, VSYNC_ENABLED};
|
||||
|
||||
SDL_Event e;
|
||||
while (!display.isClosed) {
|
||||
while (SDL_PollEvent(&e))
|
||||
if (e.type == SDL_QUIT || e.key.keysym.sym == SDLK_ESCAPE)
|
||||
display.isClosed = true;
|
||||
|
||||
|
||||
SDL_GL_SwapWindow(display.window);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
// General includes
|
||||
#include <chrono>
|
||||
#include <vector>
|
||||
|
||||
// #include <glm/glm.hpp>
|
||||
// #include <glm/gtc/matrix_transform.hpp>
|
||||
// #include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
// Custom includes
|
||||
#define LOGGER_DEFINITION
|
||||
#include <logger.h>
|
||||
|
||||
#include "display.h"
|
||||
|
||||
int main (int argc, char** argv) {
|
||||
|
||||
std::cout << "-----------------------------\n"
|
||||
<< "----- SMH Render Engine -----\n"
|
||||
<< "-------- Version 0.0 --------\n"
|
||||
<< "----- ©Benjamin Kyd 2019 ----\n"
|
||||
<< "-----------------------------\n\n";
|
||||
|
||||
Logger logger;
|
||||
|
||||
Display display {"SMH Engine", logger, 1280, 720, MXAA_4X, VSYNC_ENABLED};
|
||||
|
||||
SDL_Event e;
|
||||
while (!display.isClosed) {
|
||||
while (SDL_PollEvent(&e))
|
||||
if (e.type == SDL_QUIT || e.key.keysym.sym == SDLK_ESCAPE)
|
||||
display.isClosed = true;
|
||||
|
||||
|
||||
SDL_GL_SwapWindow(display.window);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
#include "material.h"
|
||||
|
||||
|
||||
#include "material.h"
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef SMHENGINE_SRC_MATERIAL_H_
|
||||
#define SMHENGINE_SRC_MATERIAL_H_
|
||||
|
||||
|
||||
class Material {
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#ifndef SMHENGINE_SRC_MATERIAL_H_
|
||||
#define SMHENGINE_SRC_MATERIAL_H_
|
||||
|
||||
|
||||
class Material {
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
68
src/mesh.cpp
68
src/mesh.cpp
@@ -1,33 +1,35 @@
|
||||
#include "mesh.h"
|
||||
|
||||
Mesh::Mesh() {
|
||||
|
||||
}
|
||||
|
||||
Mesh::Mesh(std::string objPath) {
|
||||
|
||||
}
|
||||
|
||||
Mesh::Mesh(objl::Mesh objMesh) {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::loadFromObj(objl::Mesh objmesh) {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::settup() {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::bind() {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::render(Shader& shader) {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::unbind() {
|
||||
|
||||
}
|
||||
#include "mesh.h"
|
||||
|
||||
Mesh::Mesh() {
|
||||
|
||||
}
|
||||
|
||||
Mesh::Mesh(std::string objPath) {
|
||||
|
||||
}
|
||||
|
||||
Mesh::Mesh(objl::Mesh objMesh) {
|
||||
OBJLtoGLM(objMesh.Vertices, vertices);
|
||||
// objMesh.Vertices includes normals, positions and texcoords
|
||||
// it must convert them to the neccesary GLM shit
|
||||
}
|
||||
|
||||
void Mesh::loadFromObj(objl::Mesh objmesh) {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::settup() {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::bind() {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::render(Shader& shader) {
|
||||
|
||||
}
|
||||
|
||||
void Mesh::unbind() {
|
||||
|
||||
}
|
||||
|
||||
85
src/mesh.h
85
src/mesh.h
@@ -1,42 +1,43 @@
|
||||
#ifndef SMHENGINE_SRC_MESH_H_
|
||||
#define SMHENGINE_SRC_MESH_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <OBJLoader.h>
|
||||
|
||||
#include <glad/glad.hpp>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
class Shader;
|
||||
|
||||
class Mesh {
|
||||
public:
|
||||
Mesh();
|
||||
Mesh(std::string objPath);
|
||||
Mesh(objl::Mesh objMesh);
|
||||
|
||||
void loadFromObj(objl::Mesh objMesh);
|
||||
void settup();
|
||||
|
||||
void bind();
|
||||
void render(Shader& shader);
|
||||
void unbind();
|
||||
|
||||
GLuint VAOid;
|
||||
|
||||
std::vector<glm::vec3> vertices;
|
||||
std::vector<glm::vec4> colours;
|
||||
std::vector<glm::vec2> texCoords;
|
||||
std::vector<glm::vec3> normals;
|
||||
std::vector<GLuint> indices;
|
||||
private:
|
||||
GLuint vertexBuffer;
|
||||
GLuint indexBuffer;
|
||||
};
|
||||
|
||||
#endif
|
||||
#ifndef SMHENGINE_SRC_MESH_H_
|
||||
#define SMHENGINE_SRC_MESH_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <OBJLoader.h>
|
||||
|
||||
#include <glad/glad.hpp>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include "./util/util.h"
|
||||
|
||||
class Shader;
|
||||
|
||||
class Mesh {
|
||||
public:
|
||||
Mesh();
|
||||
Mesh(std::string objPath);
|
||||
Mesh(objl::Mesh objMesh);
|
||||
|
||||
void loadFromObj(objl::Mesh objMesh);
|
||||
void settup();
|
||||
|
||||
void bind();
|
||||
void render(Shader& shader);
|
||||
void unbind();
|
||||
|
||||
GLuint VAOid;
|
||||
|
||||
std::vector<glm::vec3> vertices;
|
||||
std::vector<glm::vec2> texCoords;
|
||||
std::vector<glm::vec3> normals;
|
||||
std::vector<GLuint> indices;
|
||||
private:
|
||||
GLuint vertexBuffer;
|
||||
GLuint indexBuffer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
#include "shader.h"
|
||||
|
||||
|
||||
#include "shader.h"
|
||||
|
||||
|
||||
|
||||
18
src/shader.h
18
src/shader.h
@@ -1,9 +1,9 @@
|
||||
#ifndef SMHENGINE_SRC_SHADER_H_
|
||||
#define SMHENGINE_SRC_SHADER_H_
|
||||
|
||||
|
||||
class Shader {
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#ifndef SMHENGINE_SRC_SHADER_H_
|
||||
#define SMHENGINE_SRC_SHADER_H_
|
||||
|
||||
|
||||
class Shader {
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
3
src/util/util.cpp
Normal file
3
src/util/util.cpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#include "util.h"
|
||||
|
||||
|
||||
9
src/util/util.h
Normal file
9
src/util/util.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#ifndef SMHENGINE_SRC_UTIL_UTIL_H_
|
||||
#define SMHENGINE_SRC_UTIL_UTUL_H_
|
||||
|
||||
template <typename T, typename P>
|
||||
void OBJLtoGLM(T& inVec, P& outVec) {
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user