Rewrote the objl library and did some conversion helper classes

This commit is contained in:
Ben
2019-02-23 12:02:28 +00:00
parent a170621eea
commit cf7b72df2a
7 changed files with 285 additions and 8 deletions

View File

@@ -1,3 +1,30 @@
#include "util.h"
void OBJLtoGLM(std::vector<objl::Vertex>& inVertArr,
std::vector<glm::vec3>& outVert,
std::vector<glm::vec3>& outNorm,
std::vector<glm::vec2>& outTexCoord) {
for (int i = 0; i < inVertArr.size(); i++) {
glm::vec3 tempVert {inVertArr[i].Position.X, inVertArr[i].Position.Y, inVertArr[i].Position.Z};
outVert.push_back(tempVert);
glm::vec3 tempNorm {inVertArr[i].Normal.X, inVertArr[i].Normal.Y, inVertArr[i].Normal.Z};
outNorm.push_back(tempNorm);
glm::vec2 tempTexCoord {inVertArr[i].TextureCoordinate.X, inVertArr[i].TextureCoordinate.Y};
outTexCoord.push_back(tempTexCoord);
}
}
void UintToGLuint(std::vector<unsigned int>& inIndices,
std::vector<GLuint>& outIndices) {
for (int i = 0; i < inIndices.size(); i++) {
outIndices.push_back(inIndices[i]);
}
}