Rendering works but somthing's wrong with the indexing

This commit is contained in:
Benjamin Kyd
2019-02-24 18:34:10 +00:00
parent 7a30da9fcc
commit d4876bbba5
10 changed files with 351 additions and 171 deletions

View File

@@ -1,21 +1,18 @@
#version 330
in vec3 position;
in vec3 normal;
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec3 texCoord;
out vec3 Normal;
out vec3 FragPos;
out vec4 FragPosLightSpace;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
uniform mat4 lightSpaceMatrix;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
FragPos = vec3(model * vec4(position, 1.0));
FragPosLightSpace = lightSpaceMatrix * vec4(FragPos, 1.0);
Normal = mat3(model) * normal;
}