Rendering works but somthing's wrong with the indexing

This commit is contained in:
Benjamin Kyd
2019-02-24 18:34:10 +00:00
parent 7a30da9fcc
commit d4876bbba5
10 changed files with 351 additions and 171 deletions

View File

@@ -13,10 +13,9 @@
#include <OBJLoader.h>
#include <logger.h>
#include "shader.h"
#include "./util/util.h"
class Shader;
class Mesh {
public:
Mesh();
@@ -32,6 +31,7 @@ public:
GLuint VAOid;
std::string name;
std::vector<glm::vec3> vertices;
std::vector<glm::vec3> normals;
// This is a vec3 so it can all pop into