Rendering works but somthing's wrong with the indexing
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@@ -13,10 +13,9 @@
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#include <OBJLoader.h>
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#include <logger.h>
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#include "shader.h"
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#include "./util/util.h"
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class Shader;
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class Mesh {
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public:
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Mesh();
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@@ -32,6 +31,7 @@ public:
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GLuint VAOid;
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std::string name;
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std::vector<glm::vec3> vertices;
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std::vector<glm::vec3> normals;
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// This is a vec3 so it can all pop into
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