Rendering works but somthing's wrong with the indexing

This commit is contained in:
Benjamin Kyd
2019-02-24 18:34:10 +00:00
parent 7a30da9fcc
commit d4876bbba5
10 changed files with 351 additions and 171 deletions

View File

@@ -1,13 +1,15 @@
#include "util.h"
#include <logger.h>
void OBJLtoGLM(std::vector<objl::Vertex>& inVertArr,
std::vector<glm::vec3>& outVert,
std::vector<glm::vec3>& outNorm,
std::vector<glm::vec3>& outTexCoord) {
for (int i = 0; i < inVertArr.size(); i++) {
glm::vec3 tempVert {inVertArr[i].Position.X, inVertArr[i].Position.Y, inVertArr[i].Position.Z};
for (int i = 0; i < inVertArr.size() - 1; i++) {
glm::vec3 tempVert {inVertArr[i].Position.X, inVertArr[i].Position.Y, inVertArr[i].Position.Z};
outVert.push_back(tempVert);
glm::vec3 tempNorm {inVertArr[i].Normal.X, inVertArr[i].Normal.Y, inVertArr[i].Normal.Z};