Nvidia still broke :(

This commit is contained in:
Benjamin Kyd
2019-03-04 20:21:40 +00:00
parent 6431e25243
commit f04325e1eb
3 changed files with 4 additions and 5 deletions

View File

@@ -97,7 +97,6 @@ void Mesh::render(Shader& shader, Camera& camera) {
GLint uniTrans = glGetUniformLocation(shader.getProgram(), "model");
glUniformMatrix4fv(uniTrans, 1, GL_FALSE, glm::value_ptr(model));
// // View matrice
// glm::mat4 view = glm::lookAt(
// glm::vec3(1.0f, 1.0f, 1.0f),
@@ -109,7 +108,7 @@ void Mesh::render(Shader& shader, Camera& camera) {
glUniformMatrix4fv(uniView, 1, GL_FALSE, glm::value_ptr(camera.getViewMatrix()));
// Projection matrice
glm::mat4 proj = glm::perspective(glm::radians(45.0f), 1280.0f / 720.0f, 1.0f, 1000.0f);//camera.perspective;
glm::mat4 proj = glm::perspective(glm::radians(45.0f), 1280.0f / 720.0f, 1.0f, 1000.0f);
// Get uniform and send it to the GPU
GLint uniProj = glGetUniformLocation(shader.getProgram(), "proj");
glUniformMatrix4fv(uniProj, 1, GL_FALSE, glm::value_ptr(proj));