#ifndef SRC_OBJECT_H_ #define SRC_OBJECT_H_ // General includes #include // GL includes #include #if _WIN32 #include #else #include #endif #include #include #include // Custom includes #include void LoadOBJ(Logger& logger, std::string file, std::vector& vertices, std::vector& normals, std::vector& elements); void FlatShade(std::vector& vertices, std::vector& normals, std::vector& elements); #endif