// General includes #include #include // #include // #include // #include // Custom includes #define LOGGER_DEFINITION #include #include "display.h" #include "shader.h" #include "model.h" int main (int argc, char** argv) { std::cout << "-----------------------------\n" << "----- SMH Render Engine -----\n" << "-------- Version 0.0 --------\n" << "----- ©Benjamin Kyd 2019 ----\n" << "-----------------------------\n\n"; Logger logger; Display display{"SMH Engine", logger, 1280, 720, MXAA_16X, VSYNC_ENABLED}; Shader shader; shader.load("./resources/shaders/phong").attatch().link().use(); Mesh mesh{ "./resources/test1.obj" }; mesh.setup(); SDL_Event e; while (!display.isClosed) { while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT || e.key.keysym.sym == SDLK_ESCAPE) display.isClosed = true; } const Uint8* state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_Q]) { mesh.rotation += -1.5f; } if (state[SDL_SCANCODE_E]) { mesh.rotation += 1.5f; } mesh.bind(); mesh.render(shader); mesh.unbind(); display.update(); } return 0; }