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SMH-Engine/legacy/resources/shaders/phong.vert
Benjamin Kyd 5a64e58b0b Bleh
2019-02-24 19:12:47 +00:00

19 lines
405 B
GLSL

#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec3 texCoord;
out vec3 Normal;
out vec3 FragPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
FragPos = vec3(model * vec4(position, 1.0));
Normal = mat3(model) * normal;
}