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SMH-Engine/legacy/resources/shaders/simple.vert
2019-02-22 21:55:53 +00:00

12 lines
181 B
GLSL

#version 330
in vec3 position;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
}