Files
SMH-Engine/legacy/really-legacy/resources/shaders/phong.vert
2019-10-04 17:30:57 +01:00

19 lines
387 B
GLSL

#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec3 texCoord;
out vec3 Normal;
out vec3 FragPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
FragPos = vec3(model * vec4(position, 1.0));
Normal = mat3(model) * normal;
}