Files
SMH-Engine/legacy/really-legacy/resources/shaders/simple.vert
2019-10-04 17:30:57 +01:00

12 lines
170 B
GLSL

#version 330
in vec3 position;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
void main() {
gl_Position = proj * view * model * vec4(position, 1.0);
}