Files
SMH-Engine/src/util/util.cpp

50 lines
1.2 KiB
C++

#include "util.h"
#include <logger.h>
void OBJLtoGLM(ObjLMesh& mesh,
std::vector<glm::vec3>& outVert,
std::vector<glm::vec3>& outNorm,
std::vector<glm::vec3>& outTexCoord,
std::vector<GLuint>& outIndices) {
for (const auto &shape : mesh.shapes) {
for (const auto& index : shape.mesh.indices) {
outVert.push_back({
mesh.attrib.vertices[3 * index.vertex_index + 0],
mesh.attrib.vertices[3 * index.vertex_index + 1],
mesh.attrib.vertices[3 * index.vertex_index + 2]
});
outNorm.push_back({
mesh.attrib.normals[0],
mesh.attrib.normals[0],
mesh.attrib.normals[0]
});
outTexCoord.push_back({
mesh.attrib.texcoords[2 * index.texcoord_index + 0],
mesh.attrib.texcoords[2 * index.texcoord_index + 1],
0.0f
});
}
}
}
void UintToGLuint(ObjLMesh& mesh,
std::vector<GLuint>& outIndices) {
}
// void OBJLVec3toGLM(objl::Vector3& inVec, glm::vec3& outVec) {
// outVec.x = inVec.X;
// outVec.y = inVec.Y;
// outVec.z = inVec.Z;
// }