Files
SMH-Engine/src/display.cpp
2019-02-24 18:34:10 +00:00

198 lines
6.0 KiB
C++

#include "display.h"
Display::Display(std::string name, Logger& logger, int w, int h,
SMH_VSYNC_DISPLAY_MODE vsyncMode,
SMH_MXAA_MODE mxaaMode)
: logger(logger) {
MXAAMode = mxaaMode;
VSyncMode = vsyncMode;
logger << LOGGER_INFO << "Initializing display" << LOGGER_ENDL;
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// MXAA
if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
int mxaaLevel = 1;
std::string smxaaLevel = "1";
switch (mxaaMode) {
case MXAA_ENABLED:
case MXAA_2X:
mxaaLevel = 2;
smxaaLevel = "2";
break;
case MXAA_4X:
mxaaLevel = 4;
smxaaLevel = "4";
break;
case MXAA_8X:
mxaaLevel = 8;
smxaaLevel = "8";
break;
case MXAA_16X:
mxaaLevel = 16;
smxaaLevel = "16";
break;
default:
mxaaLevel = 2;
smxaaLevel = "2";
break;
}
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
logger << LOGGER_INFO << "MXAA set to " << mxaaLevel << "xMSAA" << LOGGER_ENDL;
} else {
logger << LOGGER_INFO << "MXAA disabled" << LOGGER_ENDL;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
// Create GL window
logger << LOGGER_INFO << "Creating window" << LOGGER_ENDL;
window = SDL_CreateWindow(name.c_str(),
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, w, h,
SDL_WINDOW_OPENGL);
// Create GL context
logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
glContext = SDL_GL_CreateContext(window);
// Set VSYNC swap interval
if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
SDL_GL_SetSwapInterval(1);
logger << LOGGER_INFO << "VSync enabled" << LOGGER_ENDL;
}
if (vsyncMode == VSYNC_DISABLED) {
SDL_GL_SetSwapInterval(0);
logger << LOGGER_INFO << "VSync disabled" << LOGGER_ENDL;
}
logger << LOGGER_INFO << "Display set up" << LOGGER_ENDL;
// Load OpenGL
gladLoadGLLoader(SDL_GL_GetProcAddress);
glEnable(GL_MULTISAMPLE);
logger << LOGGER_INFO << "Loaded OpenGL" << LOGGER_ENDL;
logger << LOGGER_ENDL;
isClosed = false;
}
Display::Display(std::string name, Logger& logger, int w, int h,
SMH_MXAA_MODE mxaaMode,
SMH_VSYNC_DISPLAY_MODE vsyncMode)
: logger(logger) {
MXAAMode = mxaaMode;
VSyncMode = vsyncMode;
logger << LOGGER_INFO << "Initializing display" << LOGGER_ENDL;
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// MXAA
if (mxaaMode != MXAA_DEFAULT || mxaaMode != MXAA_DISABLED) {
int mxaaLevel = 1;
std::string smxaaLevel = "1";
switch (mxaaMode) {
case MXAA_ENABLED:
case MXAA_2X:
mxaaLevel = 2;
smxaaLevel = "2";
break;
case MXAA_4X:
mxaaLevel = 4;
smxaaLevel = "4";
break;
case MXAA_8X:
mxaaLevel = 8;
smxaaLevel = "8";
break;
case MXAA_16X:
mxaaLevel = 16;
smxaaLevel = "16";
break;
default:
mxaaLevel = 2;
smxaaLevel = "2";
break;
}
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mxaaLevel);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, smxaaLevel.c_str());
logger << LOGGER_INFO << "MXAA set to " << mxaaLevel << "xMSAA" << LOGGER_ENDL;
} else {
logger << LOGGER_INFO << "MXAA disabled" << LOGGER_ENDL;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
// Create GL window
logger << LOGGER_INFO << "Creating window" << LOGGER_ENDL;
window = SDL_CreateWindow(name.c_str(),
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, w, h,
SDL_WINDOW_OPENGL);
// Create GL context
logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
glContext = SDL_GL_CreateContext(window);
// Set VSYNC swap interval
if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
SDL_GL_SetSwapInterval(1);
logger << LOGGER_INFO << "VSync enabled" << LOGGER_ENDL;
}
if (vsyncMode == VSYNC_DISABLED) {
SDL_GL_SetSwapInterval(0);
logger << LOGGER_INFO << "VSync disabled" << LOGGER_ENDL;
}
logger << LOGGER_INFO << "Display set up" << LOGGER_ENDL;
// Load OpenGL
gladLoadGLLoader(SDL_GL_GetProcAddress);
glEnable(GL_MULTISAMPLE);
logger << LOGGER_INFO << "Loaded OpenGL" << LOGGER_ENDL;
logger << LOGGER_ENDL;
isClosed = false;
}
void Display::setName(std::string name) {
SDL_SetWindowTitle(window, name.c_str());
}
void Display::update() {
SDL_GL_SwapWindow(window);
glClear(GL_DEPTH_BUFFER_BIT);
const float clear[] = { 0.1f, 0.45f, 0.9f, 1.0f };
glClearBufferfv(GL_COLOR, 0, clear);
}
Display::~Display() {
SDL_DestroyWindow(window);
}